public_lock.gno
1.62 Kb ยท 59 lines
1package boards2
2
3import (
4 "chain"
5 "chain/runtime"
6 "strconv"
7)
8
9// LockRealm locks the realm making it readonly.
10//
11// WARNING: Realm can't be unlocked once locked.
12//
13// Realm can also be locked without locking realm members.
14// Realm members can be locked when locking the realm or afterwards.
15// This is relevant for two reasons, one so members can be modified after lock.
16// The other is for realm owners, which can delete threads and comments after lock.
17func LockRealm(_ realm, lockRealmMembers bool) {
18 assertRealmMembersAreNotLocked()
19
20 // If realm members are not being locked assert that realm is no locked.
21 // Members can be locked after locking the realm, in a second `LockRealm` call.
22 if !lockRealmMembers {
23 assertRealmIsNotLocked()
24 }
25
26 caller := runtime.PreviousRealm().Address()
27 gPerms.WithPermission(caller, PermissionRealmLock, Args{}, func(Args) {
28 gLocked.realm = true
29 gLocked.realmMembers = lockRealmMembers
30
31 chain.Emit(
32 "RealmLocked",
33 "caller", caller.String(),
34 "lockRealmMembers", strconv.FormatBool(lockRealmMembers),
35 )
36 })
37}
38
39// IsRealmLocked checks if boards realm has been locked.
40func IsRealmLocked() bool {
41 return gLocked.realm
42}
43
44// AreRealmMembersLocked checks if realm members has been locked.
45func AreRealmMembersLocked() bool {
46 return gLocked.realmMembers
47}
48
49func assertRealmIsNotLocked() { // TODO: Add filtests for locked realm case to all public functions
50 if gLocked.realm {
51 panic("realm is locked")
52 }
53}
54
55func assertRealmMembersAreNotLocked() { // TODO: Add filtests for locked members case to all public member functions
56 if gLocked.realmMembers {
57 panic("realm and members are locked")
58 }
59}